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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Naomi Knight
Imperial Academy Amarr Empire
13
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Posted - 2011.11.02 14:23:00 -
[1] - Quote
Imba matar is imba. No wonder why so many fanboys want to defend their favourite IWIN race.
Just look at ship stats matar ships are the best , no matter how you look at them. Best speed, best agility ,best fit, best scan res, best signature,best slot layouts. All of them is very important in pvp. What disadvantages: -low sensor range? who cares if it is enough for the weapon it uses , it wouldnt matter a thing if all were 250km. -low tank??rly? tank comes from fit anyway and not base stats mainly, with easy matar fitting +good slot layout ,matar ships are as tanky as other races ships , except vs resist bonused ones. so this isnt realy a disadvantage at all -low sensor strength, oh yes 10% lower than the average what a HUGE disadvantage , would only matter a little if ecm would be used much much more, like in every fight -lower maxcap? hmm the no cap weapons hugely negate this issue completly what else?? nothing? yeah the disadvantages completly outweights the advantages...matar ships are so weak bruhuhu
And adding that the ac-s are the perfect close range weapons or arties the only viable long range ones due to immense alpha.
Oh and angel ships are actually improved matar ships , same weapons same fits same style same skills needed. The gallente skill needed for them doesnt mean anything.
So matar fanboys accept the fact that balancing is needed. It doesnt matter if it done by nerfing or boosting, only stupid ppl think nerf = poorer gameplay , boost = improved gameplay.
Oh and yes about "why dont you fly matar then? " ******** questions , yes we all should fly the same ships... that would rly help the immersion and diversity of eve
btw matar is op for 3+years , should be enough for even the most hardcore easy pvp fanboys, lets change the game if you are that "PRO " pvp gods as you say i bet you will adapt well to anything to come, even if that means crosstrain to another race. |
Naomi Knight
Imperial Academy Amarr Empire
16
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Posted - 2011.11.02 17:16:00 -
[2] - Quote
why would anybody want to fight at 20km vs a pulse ship with ac fit?:O |
Naomi Knight
Imperial Academy Amarr Empire
19
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Posted - 2011.11.03 15:15:00 -
[3] - Quote
OH NO vaga cant solo a drake := lets boost matar !!! |
Naomi Knight
Imperial Academy Amarr Empire
19
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Posted - 2011.11.03 19:37:00 -
[4] - Quote
****** liang is back defending the imba op matars again... |
Naomi Knight
Imperial Academy Amarr Empire
19
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Posted - 2011.11.03 20:55:00 -
[5] - Quote
Liang Nuren wrote:Naomi Knight wrote:****** liang is back defending the imba op matars again... Nah, I'm just saying that suggesting specific hybrid changes is really premature until the hybrid changes settle down - because that 's the biggest source of balancing QQ. And even then, if you're going to nerf projectiles you should probably nerf lasers too... which means there's a lot of instability introduced into the game. It's probably best to go with the suggested path all along: make Hybrids actually useful and see where things are after that. Remember that CCP had a choice: nerf lasers (and probably torps) or boost everything else. They chose to boost projectiles to laser levels (And IMO did a fairly good job of it), but they left the job half finished by only boosting projectiles. Hopefully they adequately finish the job here. -Liang
the usuall bs you always write in short : " just wait a little longer to see ..." to see what exactly??? huh??? that the dev blog will be the final hybrid boost as in 99% it is set into stone for ccp, or wait another 3 years? or what? yes projectiles are on laser lvl if you only compare the weapons ,but you need ships to use those and hand down matar ships are op compared to the others , those didnt get balanced at all, if matar noobs want as good weapons as the other races they should be satisfied with as bad ships also matars were balanced before the projectile boost because their ships compensated out the bad weapons but now they are just op
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Naomi Knight
Imperial Academy Amarr Empire
19
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Posted - 2011.11.03 21:38:00 -
[6] - Quote
Np liang im wont talk to you , it is like talking to a wall anyway. You just write the same bs all over and over and over again... |
Naomi Knight
Imperial Academy Amarr Empire
19
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Posted - 2011.11.03 23:20:00 -
[7] - Quote
Roosterton wrote: Nanopests are AC ships. So fine, remove the HAM ships, also remove the nanopest. The list is still pretty even.
As for the Rook/Falcon, they're decent alternatives to Scorps if more mobility is needed. Maybe Scorps are more commonly used because flying them requires nothing but sitting there and activating jammers, but that doesn't nullify the viability of other ECM ships.
not rly we use many tempests with nano and 1400mm arty fitted rook/falcon only worth using in smaller gangs,they die too easily vs fleets , scorp has the range +tank for large fights |
Naomi Knight
Imperial Academy Amarr Empire
19
|
Posted - 2011.11.04 16:41:00 -
[8] - Quote
what about a role bonus ? all matar fanboys say those ships arent tanky , so lets make it more apparent , add a "bonus" for all matar ships: -30% shield,armor,hull hp even for modules |
Naomi Knight
Imperial Academy Amarr Empire
22
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Posted - 2011.11.06 00:37:00 -
[9] - Quote
winter expansion in short: ccp can make matar even more op... awesome... |
Naomi Knight
Imperial Academy Amarr Empire
22
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Posted - 2011.11.06 00:41:00 -
[10] - Quote
Cpt Fina wrote:
The four races must have clearly defined roles - benefits and drawbacks - to fill before we start discussing balance. The payerbase must start accepting that each race should suck in some regards while they shine in other.
yeah the problem is all matar disadvantages were removed , and all advantages were enchanted, so now we have one race which can adapt to be one of the best if not the best in every situation
it is time to put back those disadvantages ,and maybe cut back the advantages too |
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Naomi Knight
Imperial Academy Amarr Empire
24
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Posted - 2011.11.06 07:59:00 -
[11] - Quote
Roosterton wrote:Naomi Knight wrote:winter expansion in short: ccp can make matar even more op... awesome... Because removing a falloff penalty from a terrible ammunition type which nobody is going to use even after the change is making minmatar more op... how, exactly? yes , more dmg , isnt enough for u? new tornado with hail 840 dps 64km falloff... imba opshit |
Naomi Knight
Imperial Academy Amarr Empire
25
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Posted - 2011.11.06 20:40:00 -
[12] - Quote
Roosterton wrote:Naomi Knight wrote:Roosterton wrote:Naomi Knight wrote:winter expansion in short: ccp can make matar even more op... awesome... Because removing a falloff penalty from a terrible ammunition type which nobody is going to use even after the change is making minmatar more op... how, exactly? yes , more dmg , isnt enough for u? new tornado with hail 840 dps 64km falloff... imba opshit Oh! You mean the Tornado which isn't going to be released for another month, is still subject to modification, and which uses large projectiles with no tracking bonus? That tornado? Please, oh please, try shooting my gallente cruiser/myrm with Hail L. I beg you. (To give you an idea: With dual webs and a tracking computer loaded with tracking speed, you will still be missing a battleship if you're orbiting it at 2000m, and that's using fusion L. Hail is -30% tracking, for barely any more DPS than republic fleet fusion. And you have the idiocy to call it "overpowered" when they remove a falloff penalty from it?) There are many reasons why people have accused Minmatar of being OP. This is the stupidest one I've heard yet. omg , why the hell would i orbit at 2km when my weapon has 60km falloff with 6+ km optimal? pls tell me, btw who would use hail vs smaller targets? looks like you have absolutly no idea how pvp works |
Naomi Knight
Imperial Academy Amarr Empire
25
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Posted - 2011.11.06 20:47:00 -
[13] - Quote
Liang Nuren wrote:Gypsio III wrote:Herr Wilkus wrote:but with all the extra training you have to do to fly Minmatar (a LOT of extra training), nice to have at least some subcap ships on par with other races.
This is a complete myth. The most SP-intensive race is easily Caldari. Minmatar compete with Amarr for being least SP-intensive. It is not - at all - a myth. I have a character that can fly a ******* perfect Raven. Oh, and a bunch of other **** like freighters and stuff. I have another character that can only fly combat Minnie ships. He's got 75M pure combat SP and still doesn't have a perfect Typhoon. *******. Still. -Liang still so dumb and biased ... dont be such a noob liangg |
Naomi Knight
Imperial Academy Amarr Empire
25
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Posted - 2011.11.06 21:28:00 -
[14] - Quote
Oh no there is matar bs which can be fitted with everything... so you actually have to train all of them out bruhuhuh... not that one actual fit need much less sp , but still you want to fly it with every bossible fit at lvl5 , yeah totally sp intensive. liang fails totally |
Naomi Knight
Imperial Academy Amarr Empire
25
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Posted - 2011.11.07 00:01:00 -
[15] - Quote
Roosterton wrote:Quote:omg , why the hell would i orbit at 2km when my weapon has 60km falloff with 6+ km optimal? pls tell me, btw who would use hail vs smaller targets? looks like you have absolutly no idea how pvp works Perhaps because I specifically don't want the Abaddon who I'm orbiting to track me? I'm just saying, Tornados already track things horribly, and saying that Hail makes them overpowered is just silly. Especially when, by your own admission, you're going to be fighting from "60km + 6," which is far out of hail range anyway. Try barrage, bro? Edit: Okay, I know you're going to be a nit-pickey tard because that's what you do, so let me rephrase. A moving tornado has horrible tracking. Technically, a stationary tornado has the same tracking as any other matar BS, but sitting stationary in a tornado is foolish.
so you are fighting an abaddon , whoho so slow your orbit down to where you can hit him and he still cant hit you and dont try to tell me that your 800mm ac tracking is worse than the abaddons pulses... even before you take into the ships signature differences where did i say i would fight from 60+6km? reread what i wrote btw moving fast is not something you should always have to do, it is an option which other races dont have most of the time, use it only if it gives you advantage, i bet yours has brakes too...
I dont get where you get that tornados track things horribly , it track enemies as much as any other ship with 800mm ac-s fitteted. It is a bs size weapon after all. |
Naomi Knight
Imperial Academy Amarr Empire
46
|
Posted - 2011.11.16 15:15:00 -
[16] - Quote
Rhinanna wrote:So basically the anti-minmatar arguement is:
I don't like it and I know better than the devs.
Sorry I don't think you do, I don't think you have much of a clue at all about this game to be honest.
Its about tradeoff, if you don't like the trade-off you have made playing amarr (armour > speed) then try playing another race. They all have their different play-style. Minmatar style isn't superior to any of the others, its just different and probably the most annoying to fight against but that doesn't make it more powerful. All your defences are active (speed) which means keeping up transversal, not getting warped in on/probed, staying out of range, all at the same time WHILE at the same point taking down your enemy.
All the other races have less dependence on manuvering and more 'resistance' to messing up due to larger tanks allowing them to pull it out of the fire. Of course if the enemy gang is large enough it doesn't matter how much tank you have but thats more a problem with damage scaling in fleets than anything else. omg
I know you have no clue about balance.
So what is the tradeoff between gall and matar ? less speed , weapon use cap , less range , fixed dmg types, slower lock hmm for like 5% dps advantage , that is not a tradeoff but complet disadvantage without any real compensation Minmatar style isnt superior ?? yeah sure dictacting range in small fleets is the most important thing , and in large fleets breaking up enemy fleet remote reps with huge alpha is also one of the best thing
yeah gallente is less dependant on manuvering than matar , oh and has more resistance too just look at deimos vs vaga we can completly see you are right.... or not
The problem is not matar is the speed race , the problem is it has as much dmg or more than gallente and even has as much buffer tank too. |
Naomi Knight
Imperial Academy Amarr Empire
47
|
Posted - 2011.11.16 18:54:00 -
[17] - Quote
matarfanboi wrote: Yay, comparing Minmatar (a working race) to Gallente (a not working race) and claiming that Minmatar is overpowered. You could make the same comparison to Amarr and claim that Amarr is overpowered. Good job slick. -_-
-Liang
and you say what?? oh dont nerf matar dont nerf matar bruhuhu
Defending matar to bitter end yeah... just as usual , you are liang after all.
I love how you pretend you were against projectile buff... |
Naomi Knight
Imperial Academy Amarr Empire
47
|
Posted - 2011.11.16 19:46:00 -
[18] - Quote
" Balance is best achieved by small incremental changes and careful measuring of the effects in all areas. "
oh yes then the next patch should give 0,05% more tracking and see if something will change for half year so maybe in year 40k we will have a balanced game....
no balance should be made by design and assumptions not small little steps , you should try to hit the best spot with the fist shot, you will see if it miss by a long shot then recalibrate , do this until it you are fine with the result these babysteps are only good for liang and bunch of other matarboys who still can use their imba ships for another half year and ofcourse lazy ccp tallest+team , it doesnt take much manpower to come op with something meaningfull especially with the help of community , if they cant that says they are uncapable of it should be fired and hire new staff |
Naomi Knight
Imperial Academy Amarr Empire
47
|
Posted - 2011.11.16 20:02:00 -
[19] - Quote
Not true , community never asked for such a huge buff. Still CCP stopped checking out what the change did, and stopped balanced there, instead of bring out another one to compensate it or bring those ships left in the dust to usefull lvl.
They say they will constantly balance and monitor balance. Yeah they had 3 years to start fix something ... At least CCP should make balance changes in every 1-2months. |
Naomi Knight
Imperial Academy Amarr Empire
52
|
Posted - 2011.11.22 23:14:00 -
[20] - Quote
It is funny how matar fanboys gathered into this thread , so many crybabies I cant count ... |
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Naomi Knight
Imperial Academy Amarr Empire
54
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Posted - 2011.11.23 14:45:00 -
[21] - Quote
Kingwood wrote:posting fail indeed your posts fail ,deimos kills a cyna yeah sure ... in yar dreams maybe |
Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.23 18:05:00 -
[22] - Quote
Kingwood wrote:Naomi Knight wrote:Kingwood wrote:posting fail indeed your posts fail ,deimos kills a cyna yeah sure ... in yar dreams maybe http://genos.killmail.org/?a=kill_detail&kll_id=9554116I stopped playing Eve a little bit after that and came back into Eve proper only a few days ago, but if you want I can link you more Vaga and Cyna kills with Myrms and Megas. Oh that cyna has a speed 2700+ with mwd your deimos nearly reach that with overheat but much worse agility, so it was luck , or experience difference. nice kill thou , every dead matar is a small victory itself :P It still doesnt matter ,oh I killed a winmatar angle ship in a gall one , so thats enough proof that matar is completly balanced. |
Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.23 21:44:00 -
[23] - Quote
Bomberlocks wrote:Naomi Knight wrote:Kingwood wrote:posting fail indeed your posts fail ,deimos kills a cyna yeah sure ... in yar dreams maybe You really don't know who kingwood is, do you? your fiance? or who? |
Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.24 11:18:00 -
[24] - Quote
Mfume Apocal wrote:Jaxemont wrote:That's my main annoyance with Minmatar at least. How come only one race gets to be easy to fit, while the others are a nightmare? Caldari missile boats are not particularly hard to fit. That being said, the Drake requires fitting mods for a ganglink, while the Cane does not. not hard ... sure... lets compare cerb vs vaga cerb with 5 ham+mwd remain 312 cpu 76 pg vaga with 5 425mm ac+mwd remain 349cpu 225pg both of them are shield tanking ships and bcu needs more cpu than gyros so if you want to fit a shield extender cerb needs some pg rigs/modules/implants
yeah totally not hard to fit,the other caldari ships are the same dumb ignorant matar fanboy |
Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.24 11:39:00 -
[25] - Quote
Mfume Apocal wrote: That's because HAMs are harder to fit on Caldari than HMLs. You'd have problems fitting an arty Vaga too.
yeah a little harder due to lame pg need for ham and siege launchers with 5hml+mwd cerb has 293cpu 171pg still lower than the vaga at least this way i can fit 1 lonely extender if ham wastn so useless i would fit those on cerb over hml
btw vaga with arty is nonsense there is the muninn for that but there is no different hml and ham caldari ships
and you can still go with lower tier guns to ease fitting
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Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.24 11:55:00 -
[26] - Quote
Onictus wrote:Naomi Knight wrote:Mfume Apocal wrote:Jaxemont wrote:That's my main annoyance with Minmatar at least. How come only one race gets to be easy to fit, while the others are a nightmare? Caldari missile boats are not particularly hard to fit. That being said, the Drake requires fitting mods for a ganglink, while the Cane does not. not hard ... sure... lets compare cerb vs vaga cerb with 5 ham+mwd remain 312 cpu 76 pg vaga with 5 425mm ac+mwd remain 349cpu 225pg both of them are shield tanking ships and bcu needs more cpu than gyros so if you want to fit a shield extender cerb needs some pg rigs/modules/implants yeah totally not hard to fit,the other caldari ships are the same dumb ignorant matar fanboy You have never fit a Vaga have you.
did i say i would fit 425mm ac? or what? I wouldnt use ham on cerb neighter that doesnt mean i cant use them to compare fitting restrictions
i jumped vaga btw and use cyna ,it isnt more costly at all and still better by far |
Naomi Knight
Imperial Academy Amarr Empire
55
|
Posted - 2011.11.24 12:12:00 -
[27] - Quote
Onictus wrote:Naomi Knight wrote:
did i say i would fit 425mm ac? or what? I wouldnt use ham on cerb neighter that doesnt mean i cant use them to compare fitting restrictions
i jumped vaga btw and use cyna ,it isnt more costly at all and still better by far
So you don't know then You do understand that you fit two TE/s because there isn't enough CPU for Gyros, and you can't T2 fit its tank if you want anything in your slot 6 that isn't a PG implant. Which is why you see them with a LSE II and a Regolith a lot of the time, that pilot either want something useful for that hardwire, or can't be arsed to change clones every time he wants to use the hull. For this you get less tank than a Cerb and likely less applied DPS, Cynbal is different ball game. so with more cpu to spend on rest of the fit it is harder to fit than the cerb , that is just totally believable pls show me the fit where vaga runs out of cpu thx |
Naomi Knight
Imperial Academy Amarr Empire
69
|
Posted - 2011.12.01 10:51:00 -
[28] - Quote
Oh just found another matar advantage lower costs of ships tornado 45m talos 55m yeah balanced.... |
Naomi Knight
Imperial Academy Amarr Empire
72
|
Posted - 2011.12.02 13:45:00 -
[29] - Quote
Kiran wrote:I dont think they are over powered and I fly the Minmatar ships and been in fights against them.
If you want over powered I would say the Curse is, but you dont seem me coming here to cry about it. I try to figure ways round their strengths to hit them where it hurts.
The Tornado has the lowest EHP of the Tier 3 BC's and medium DPS compaired to the other Tier3's. I don't think thats over powered, I just think it gives me a challange when trying to fit it to gain from its strengths. omg another matard fanboy... how many are there ?:O |
Naomi Knight
Imperial Academy Amarr Empire
72
|
Posted - 2011.12.02 13:51:00 -
[30] - Quote
Hellsonfire wrote:Naomi Knight wrote:Kiran wrote:I dont think they are over powered and I fly the Minmatar ships and been in fights against them.
If you want over powered I would say the Curse is, but you dont seem me coming here to cry about it. I try to figure ways round their strengths to hit them where it hurts.
The Tornado has the lowest EHP of the Tier 3 BC's and medium DPS compaired to the other Tier3's. I don't think thats over powered, I just think it gives me a challange when trying to fit it to gain from its strengths. omg another matard fanboy... how many are there ?:O Enough to make a weakling like you break down ;) that is hardly possible as i have the thruth:P these are just want to def their opmatar ships with lies |
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Naomi Knight
Imperial Academy Amarr Empire
72
|
Posted - 2011.12.02 15:11:00 -
[31] - Quote
Hellsonfire wrote:Hardly possible....Shock me, say something intelligent..... the posts you done here are mostly signs of break down....**** it ill join ya... :D
You are nothing but a whiney little *****, who deserves a good asswopin, I'd slap you, but s-hit stains.
P.S. You cant handle the truth!!!! tell us say something intelligent , but non of you posted anything usefull , other than oh no matar is not op and tries to compare some matar ships with heavy tanked amarr ones possibly not even in the same tier to show us amarr has like 10-15% ehp advantage :P hehe matars you guys are so funny
the problem even if us present facts you would just ignore them ,so why to bother? |
Naomi Knight
Imperial Academy Amarr Empire
72
|
Posted - 2011.12.02 16:51:00 -
[32] - Quote
Hellsonfire wrote:Damn you REALLY must be the left-overs from the abortion bucket, because you started ignoring facts first. So why am i here? Simply just to annoy you, im not here do have a "good" discussion with you, im here to stay on your level. Btw Minmatar are balanced, and you suck. Alot... good for u, oh matar folks are so simple...
yep as balanced as those will be nerfed sooner or later :P go run some circles with them while you can |
Naomi Knight
Imperial Academy Amarr Empire
73
|
Posted - 2011.12.02 22:26:00 -
[33] - Quote
Xpaulusx wrote:Mimmy are fine as is. No need to screw with them. you fly them we get it |
Naomi Knight
Imperial Academy Amarr Empire
73
|
Posted - 2011.12.03 11:11:00 -
[34] - Quote
Liang Nuren wrote:I want to point out that Dodixie is sold COMPLETELY out of Magnetic Field Stabilizer IIs. The price of a Proteus is up to 250M and most market regions are totally sold out.
-Liang hmm good ill move some from jita then after dt $.$ |
Naomi Knight
Imperial Academy Amarr Empire
75
|
Posted - 2011.12.04 14:49:00 -
[35] - Quote
Mfume Apocal wrote:Emily Poast wrote: Matar got a new very useful ammo that made their prior advantage even better. Matar will continue to be used for all of the same reasons - the biggest being they have the lowest risk to losing their ship as a race. GTFO tank is the best in the game. You realize Hail still has a falloff and tracking penalty, yes? failmatar know your ammo noob |
Naomi Knight
Imperial Academy Amarr Empire
75
|
Posted - 2011.12.05 10:06:00 -
[36] - Quote
Takeshi Yamato wrote: Basically the recent balancing only made half sense. Caldari and especially Gallente got some boosts, but where are the Minmatar nerfs besides the Dramiel adjustments? Hail was boosted instead. It makes no sense.
matar isnt the best? that cant happen at least for ccp's matar fandevs |
Naomi Knight
Imperial Academy Amarr Empire
75
|
Posted - 2011.12.05 16:31:00 -
[37] - Quote
Yep long gone are the days when matar required skill to fly , now it is just dumbproof. |
Naomi Knight
Imperial Academy Amarr Empire
76
|
Posted - 2011.12.05 16:41:00 -
[38] - Quote
Vrykolakasis wrote:I had a long response but I'll simplify it to this:
AC have great ROF and Arties have great alpha, as such they get final strikes a lot. They don't necessarily do more damage than anything else - read more of the stats page to see that.
Fly a Maelstrom in PvP and you'll win a lot of fights. Fly a Typhoon PROPERLY and you'll win a lot of fights. Fly a Tempest and you'll win some fights. Alternatively, fly a Raven and you'll win a lot of fights. Fly a Scorpion PROPERLY and you'll win a lot of fights - although that's a niche role where you should have some skills in ewar. Fly a Rokh... and you might get some frigate killmails, but that's pre-crucible, you might do OK now.
For Amarr, if you fly the ship properly you are likely to win a lot of fights - that goes for all battleships and most of everything else. For Gallente... you should probably see how crucible has done. The main issue is not that Minmatar was OP it's that Gallente/hybrids were UP, there aren't many Amarr pilots, and Caldari pilots shoot missiles and therefore don't get many final blows - and if you've ever flown fleet warfare you'll see exactly why missiles have so few final blows. omg
Rof and alpha is completly the opposite , saying that both favours final strikes is false. Go consult your math teacher. Fly raven in pvp ... omg thats where failing starts. Rokh and frigate killmails ...
The main issue is still that matar is way too good in way too many situations-->OP |
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